Some folks really hate these because they form annoying barriers across continents they say it over-rewards flying units. I don’t think it affects the map we’re going to be playing in this thread, actually.Racial Class Unit Reskin - A graphical mod that adds more cultural variety to the class-based units (like Engineers and Bards).Clouds Begone - Removes the small amount of clouds you see when you zoom out a bit. I spend a lot of time at this zoom level, so I don’t need the distraction.ĪoW3 has three difficulty levels. “King” is the second hardest, after “Emperor.” As with many TBS/4X style games, there’s a limit to how well the AI can plan ahead compared to a human player, so the higher difficulties give resource bonuses to the AI. I forget the exact values, but I think it’s something like 50% more gold and mana and 25% more research, and a slight boost in combat against independents (allowing clearing with less attrition) as well. I do well against “Lord” tier AI this is my first time playing at this level. Medium is a good size if you want room for more than four players to develop, but still come into contact quickly. My other settings are also packing resource structures pretty tightly, so there’ll be a lot of bits and bobs even on a map of this size. There are three Random Map styles: Land, Continents, and Islands. I like Land because mountains form natural chokes (more so than water).Īs is Age of Wonders tradition, the game allows you to play with an “underground” layer. I usually turn this off because I think it puts too much stress on my spatial reasoning when I’m playing. Under the Advanced Rules, I’ve made only a few changes from the defaults: They never appear in random maps, however.) (I dislike teleporters - another series staple - for the same reason.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |